This is where I practice my animation skills, go over some basics while covering common actions from films and games. Feel free to drop a comment. More to come later.
About Me
- Andrius Jocevicius
- Plymouth, Cornwall, United Kingdom
- Hi, welcome to my blog that's all about my animation projects. Watch this space for weekly updates ranging from, concepts, pre-production and development stages.
Projects
Sunday, 18 November 2012
Small-Fry Anims "Door" 2nd Pass
This is where I practice my animation skills, go over some basics while covering common actions from films and games. Feel free to drop a comment. More to come later.
Saturday, 8 September 2012
Survivor-UDK walk animation test
Hey! Its been a busy week.
Modeled one character. Rigged three and created a few different animation for each.
This here is one of them, the initial walk cycle working in UDK (thanks to Alvaro Abreu with the coding aspect) for the indie game we are developing called "Survivor".
This uses the iron guard standard mesh for the test, but the player model will posted soon so watch this space! :D
Saturday, 18 August 2012
Wednesday, 2 May 2012
Four Arms Update: Run Cycle
Just a small test. Spent about 8 hours on this in total.
A few more to sort the spine glitch, mechanical arms and then face, then its done :D
Sunday, 22 April 2012
Night of Fire - Curves Progress
Hello again, been a while.
This is somewhat the latest play-blast from the sequence. Lots of glitches have been cleaned up. Some of the timing has been sorted out.
Of course there's room for improvement, hopefully i can address most of these by the time its all done :D
Sunday, 8 April 2012
Night of Fire - Curves
Right, another long overdue update, last night i just fell asleep at the computer, so had to cal it quits.
Today i caught up with more work, more keys sorted out.
It has to be noted that this the 1st rough pass, so not everything is in place, but i wanted to upload this to show progress as i work through it and change stuff around, so keep checking back people :P
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